Our first slot game started in Germany with a very big hype. And we were very proud of that. But we had our mathematics build up based on a mistaken information. To succeed, gamblers had to play with high stakes and to use the gamble feature a lot. Produced two years after our design work the times has changed and both gamblers did not. Additionally, there was a software bug, which incapacitated our best idea. Whatever, our first slot game brought a lot of money into and gave us the feeling to be on the right way in the matter of concept, graphics and sounds. Secret Star learnt us how we can make the gamblers curious.
Have a look at the video from the Gauselmann site to find out a little bit more: → Secret Star
Picture made by Marion Tamm with Blender and Photoshop